Virtual Reality Articles

Virtual Reality

Articles
on Medium





Thomas Nickel, Ph.D.
San Francisco, CA; Orcas Island, WA; Seattle, WA; Phnom Penh, Cambodia; Siem Reap, Cambodia
Attention: This is the Captain Speaking
September, 6, 2018
When the Commander of the Starship Enterprise says, ‘be careful,’ we should listen.
But no one is listening and VR is slowly but surely entering the culture without significant restrictions so far.
Oculus/Facebook & VR for Good
August 26, 2018
Oculus knows what Good is and released three VR Experiences to help do it. The VR pieces let us be with a transgender person, a gender fluid person, and a former white supremacist, which might be Good.
VR Isn’t What You Think It Is
August 23, 2018
VR’s super power isn’t some new kind of 3D fx — it’s the power to make us feel like we are present with others even when we are not physically together.
If we can learn how to use this power, we may be able to talk with each other better across the tribal lines that divide us.
VR Salon II
August 20, 2018
Testing small group methods in Social VR spaces as a warm-up for larger group conversations to be held probably in a different environment — Salon may be a moving event
VR Salon
August 9, 2018
I am learning, along with others, how to talk and listen better. We think VR could be conducive to conversation. How do you do it?
Pre-tests are underway.
Oculus Go for Old People Part IV
August 2, 2018
I don’t expect to relax and observe the unfolding of a narrative, not all the time anyway. But I also don’t want to face a big personal challenge on my way to an ending

Oculus Go for Old People Part III
July 27, 2018
VTime can work. There is always the potential of an interesting conversation with strangers; the cost of not-finding a good one is low.
Visual cues that might affect interaction by indicating age, ethnicity, gender are suppressed, but audio cues matter. Your voice, which may be misleading, is how others will make inferences about who you are.

Oculus Go for Old People Part II
July16, 2018
No one really knows how our social behavior will be influenced by virtual environments.
So far, it looks like we extend our own sense of ‘being there’ easily to others in VR, especially when we interact or work together on something. It doesn’t take much to create a sense of shared presence.

Oculus Go for Old People Part I
June 28, 2018
The Go was born into an on-going stream of culture and technology. Most of what you can play on it or experience with it was made for an earlier generation of hardware. That will soon change.
What stands out for me at this moment is a handful sources. Some produce content while others aggregate as high-level sources and early gatekeepers.

Week One, Oculus Go
May 18, 2018
The main categories for non-gamers that are well-supported on the Go are 360 Videos and Social VR. Since my main goal is to play 360 videos in social VR spaces, it’s the perfect headset for me, at least for right now.

The 360 Video Path to VR
December 22, 2017
If you think the defining characteristic of VR is not Interactivity, but Immersiveness, then 360 video is definitely over the threshold that can produce a feeling of Presence, of Being There.

Inventing the 360Cast
December 2, 2017
I think I invented the 360Cast here in Phnom Penh. I’m in Cambodia now to make 360 VR Video, and the idea came to me to interview people in 360 degrees, so anyone experiencing it later could take in the whole scene — interviewer, subject, and place. They have been popular when I show them back home.

You Want to Make a Difference? Go to Cambodia, (or someplace like it)
April 28, 2017
I recently traveled around Cambodia with two complete 360 degree video set-ups, recording famous places like Angkor Wat as well as everyday life in the cities and the villages and the open countryside.